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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • u/sigveseb
    Woow so little code for all that?! Epic
  • u/sigveseb
    Even smaller for(i=360;i--;)S(i)<T(t**3*S(i)/i)&&x.fillRect(t*99,i*3,2,9)

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remix of d/10704 by u/yonatan

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  • #waitforit (unless you just see a blank canvas, then it's broken)

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remix of d/10690 by u/yonatan

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  • u/yonatan
    c.innerHTML=<svg><filter id=f><feTurbulence baseFrequency=${1/t} result=""/><feDisplacementMap in=SourceGraphic scale=${t}>;x.font='9in x';x.fillText(c.style="filter:url(#f)",0,1e3);
  • u/yonatan
    Judging by the sound of my fan, I'm guessing filters use SIMD
  • u/yonatan
    or maybe just if they can't find a working GPU
  • u/yonatan
    firefox seems to handle this one better than chrome

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  • Mandelbrot Set
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  • u/joeytwiddle
    Novel!
  • u/iverjo
    Nice! Now make the rectangles progressively smaller, so that the image becomes more and more detailed over time
  • u/MudkipGuy
    heh! I was already playing around with that... for(r=Math.random,j=99;j--;){for(a=3*r(),b=2*r(),i=c=d=0;i<30&&c*c<4;i++)e=c,c=c*c-d*d+a-2,d=2*d*e+b-1;x.fillStyle="hsl("+i*8+",50%,50%)",x.fillRect(640*a,540*b,p=30/t**.5,p)}
  • u/katkip
    Awesome!

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remix of d/10534 by u/tomxor

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  • u/katkip
    oh wow
  • u/joeytwiddle
    Very nice. Set w=.2 if you don't want to #waitforit
  • u/tomxor
    Oops, this doesn't seem to work at all in some browsers... showing up the aignificant subpixel interpolation differences between canvas implementations. Works in chrome - soz

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remix of d/10534 by u/tomxor

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  • #waitforit to see how does it look in a black hole!

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Xen
remix of d/10269 by u/katkip

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  • #waitforit to see the electric waves simulation

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