dwitter.net | #Liquid

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Theme challenge of the month: #crypto
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/tomxor
    So cool! haven't seen anything like this before.
  • u/KilledByAPixel
    Thanks! It is an original idea but may have been done before. Need to experiment with it more.
  • u/tomxor
    After pulling it apart this is a lot like the doom fire et al - as an automata it is a non-totalistic anisotropic neighborhood. But having it interact with the static geometry as part of the state is a neat idea. I used a similar technique here: d/18720 but no interesting geometry.
  • u/tomxor
    Now you got me back into automata again :P wondering what other fun anisotropic neighborhoods there might be.
  • u/donbright
    this is incredible

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Ocean waves

Please log in (or register) to comment.

You've reached the end.