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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/10512 by u/f8f82804

function u(t) {

}//
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function u(t) {

}//
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  • click to throw the ball, click again to reset

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function u(t) {

}//
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  • I'll stop with the obfuscation... Thanks for inspiration again u/MrM@_S

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function u(t) {

}//
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  • Attempted to make a "flappy duck" game, there must be a way to add obstacles, I couldn't find the chars tho :(

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function u(t) {

}//
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  • tone and overtone. (please move mouse over picture)

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remix of d/2394 by u/Jenky

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}//
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  • mouse draws the mountains

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  • Note: doesn’t work in Firefox < 53 because of missing support for MouseEvent.x/y

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function u(t) {

}//
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  • click to jump

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function u(t) {

}//
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function u(t) {

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  • u/ciaccodavide
    left and right arrow to control the brush direction (if it gets out of bounds restart the dweet)
  • u/ciaccodavide
    try this version in a new dweet (acceleration control with up arrow, but I couldn't golf it enough): !t&&(d=[a=v=0],X=Y=99,onkeydown=e=>d[e.keyCode-37]=1,onkeyup=e=>d[e.keyCode-37]=0),x[f='fillRect'](X+=v*C(a+=(d[2]|-d[0])*.1),Y+=v*S(a),s=32,s,x[f](X+C(a)*s+8,Y+S(a)*s+8,9,9,v+=d[1]&v<6?2:v>0?-.1:0))
  • u/Joachim
    `t?onkeydown=e=>d[e.keyCode-37]=1:(d=[a=v=X=Y=0]),onkeyup=e=>d[e.keyCode-37]=0,x[f='fillRect'](X+=v*C(a+=(d[2]|-d[0])*.1),Y+=v*S(a),s=32,s),x[f](X+C(a)*s+8,Y+S(a)*s+8,9,9),v+=d[1]&v<6?2:v>0&&-.1

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