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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Rotating Cube With Color ❒ #D3 #Cube
  • u/cantelope
    #isometric
  • u/KilledByAPixel
    smaller... with(x)for(c.width|=j=3;j--;beginPath(fill()))for(i=4;i--;fillStyle=hsl(${j?(t+j|0)*90:45} 90%${25+20*S(j?a:2)}%)q=j&&i<2,ellipse(960,q?760:340,300,99,0,a=((q?j-i:j+i+1)-t%1+.5)*1.57,a)
  • u/cantelope
    nice. the lack of perspective is an opportunity ;) i have this for(c.width|=i=6;i--;x.fill())for(x.beginPath(j=4);j--;x.fillStyle=`hsl(${60*i},99%,50%,.3`)x.lineTo((w=960)+S(p=(A=Math.atan2)((a=[S(p=1.57*j+.79),C(p),.7])[i%3]*(l=i<3?-1:1),a[(i+2)%3]*l)+t)/(Z=(C(p)+3)/w),540+a[(i+1)%3]*l/Z)
  • u/cantelope
    can't get it under tho :<

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)