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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • u/WorldMerge
    This is really cool! Does setting the canvas width to -1 make it full-width?
  • u/rodrigo.siqueira
    c.width=-1 is a trick I saw here (probably from u/pavel) that makes width=300 pixels. I used throw(c.width) to see "300". So it's a compact form to create a medium-low resolution image.
  • u/tomxor
    300px is the default canvas width. What's particularly odd is that while setting negative numbers causes default value, everything else that ordinarily coerces to NaN will result in 0. e.g throw Number({}).toString() // NaN c.width={}; throw c.width.toString() // 0
  • u/tomxor
    I guess in c++ land width has outofrange=300 and NaN=0
  • u/katkip
    looks good
  • u/katkip
    but dangerous

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)