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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/11472 by u/cantelope

function u(t) {

}//
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  • k=[4 bits for y][4 bits for x][3 bits for hexagon vertex]
  • Show more comments…
  • u/pavel
    d is horizontal offset, even rows are offset from odd rows. Using +4*t&1 to explicitly cycle the animation every second instead of implicitly cycling every 2 seconds. Longer cycle leads to z<0 and glitches or hexagons that don't reach the camera.
  • u/magna
    Wow!
  • u/aleamb
    awesome!!!
  • u/pavel
    #uncompressed with one plane

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)