dwitter.net

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • This really wants to be faster but I'm out of bytes!
  • Show more comments…
  • u/jylikangas
    Full speed 138: p=i=>99*[0,0,3-i,1,6-i,2,i-5,i-7][~~i] for(c.width|=i=8,x.rotate(7);i--;m+7&7&&x.fillRect(p(m?i:T=t*5%8)+700,p(m?6-i&7:8-T),90,90))m=~~T-i
  • u/pavel
    Nice! There is some flicker but you saved enough bytes to fix p=i=>99*[0,0,3-i,1,6-i,2,i-5,i-7][~~i];for(c.width|=i=8,x.rotate(7),T=8*t%8;i--;m+7&7&&x.fillRect(p(m?i:T)+450,p(m?6-i&7:8-T),90,90))m=~~T-i
  • u/jylikangas
    This was fun. I also tried two totally different implementations but it seems your approach is the best.
  • u/katkip
    Haha that's fun

Please log in (or register) to comment.

u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)