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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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Xen
remix of d/205 by u/iverjo

function u(t) {

}//
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  • Give it 30 seconds ;-)

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remix of d/3486 by u/cantelope

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  • Taking turns

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function u(t) {

}//
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remix of d/2633 by u/magna

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  • Mouse hijack

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Xen
remix of d/2646 by u/magna

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}//
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function u(t) {

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  • fullscreen or go home... (thx to @xem for idea to use unicode glyphs)

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Xen
remix of d/3056 by u/Xen

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}//
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  • 64b Sierpinski Triangle
  • u/kchplr
    60bytes: x.fillText(x.drawImage(c,480*(V=t%3|0),V%2*540,960,540),9,9)
  • u/magna
    Oh yeah? How about EXACTLY 140 bytes: 'use strict';function renderSierpinskyTriangle() { x.fillText(x.drawImage(c,480*(V=t%3|0),V%2*540,960,540),9,9) }renderSierpinskyTriangle();
  • u/Xen
    58bytes: x.fillText(x.drawImage(c,(V=t%3|0)*99,V%2*99,960,540),9,9)
  • u/iverjo
    #sierpinski

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function u(t) {

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  • u/kchplr
    ninerdelta: I think that the reason is that c.width|=something is not only clearing the canvas but also the 2d context. Without it each iterations keeps adding arcs to the current path, by the 10th frames there are 2000 arcs to redraw, by the 50th frames there are 10000, etc. In a, err, "non-cold golfing codebase" you could avoid this by using beginPath and closePath.
  • u/kchplr
    "cold golfing", superb. I meant code golfing...
  • u/ninerdelta
    ah that makes sense, thanks!
  • u/donbright
    now this is fine work

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function u(t) {

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  • u/sigveseb
    Pretty
  • u/cantelope
    ppl seem to either love or hate my more visually stimulating dweets. I agree that it's pretty, but someone else complained that it is an epilepsy-causing abomination that should be stopped. :s
  • u/joeytwiddle
    One of your dweets overheats my laptop and makes it shut down
  • u/cantelope
    :s do you know which one? this one?

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