dwitter.net | taupelink (54777)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food

function u(t) {

}//
128/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/danny@hille.dk
    interesting "scanline update" r=Math.random;for(i=k=128;i--;x.fillRect(k*X,k*Y,i/t,i/t))X=r(Y=S(t)*4+4)*16,x.fillStyle=R(h=k*C(5*C((p=Y*Y/9-Y)+S(X*X-X))+p/Y)+k,T(h/i)*99)
  • u/taupelink
    hunh...i wonder whether the scanline method gives results that are indistinguishable from the both-dimensions-random method. if so, then the r variable can be golfed away
  • u/taupelink
    maybe they'd look mostly the same with this type of dweet, since the shrinking squares fill up so much space. under other circumstances though, i would imagine that "t" only comes in multiples of 1/60th, so S(t) is likewise constrained. ¯\_(ツ)_/¯
  • u/taupelink
    anyhoo, thanks for sharing variants!

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/rep_movsd
    This methodology is generating some great stuff!
  • u/taupelink
    Thank you! I keep poking around making little changes and stumbling upon something new
  • u/danny@hille.dk
    I have never actually played "plants vs zombies"...

Please log in (or register) to comment.


function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Color bubbles

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/19915 by u/katkip

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • curve maker, change Z=[...
  • u/katkip
    Z=[q,-q,-q,-q,q*3-t,q*2-t*2] is interesting
  • u/katkip
    Z=[q,-q,-q,-q,-t,-t,q-t*2,q*9-t*5,q*3,t,t,q*5]
  • u/rep_movsd
    Nice - this multi-sine thing would come in handy for more of my fruits

Please log in (or register) to comment.

Loading...
Next page