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function u(t) {
} //
122/140


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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.

function u(t) {

}//
140/140


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  • u/danny@hille.dk
    interesting "scanline update" r=Math.random;for(i=k=128;i--;x.fillRect(k*X,k*Y,i/t,i/t))X=r(Y=S(t)*4+4)*16,x.fillStyle=R(h=k*C(5*C((p=Y*Y/9-Y)+S(X*X-X))+p/Y)+k,T(h/i)*99)
  • u/taupelink
    hunh...i wonder whether the scanline method gives results that are indistinguishable from the both-dimensions-random method. if so, then the r variable can be golfed away
  • u/taupelink
    maybe they'd look mostly the same with this type of dweet, since the shrinking squares fill up so much space. under other circumstances though, i would imagine that "t" only comes in multiples of 1/60th, so S(t) is likewise constrained. ¯\_(ツ)_/¯
  • u/taupelink
    anyhoo, thanks for sharing variants!

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)