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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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function u(t) {

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  • City Train

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  • u/taupelink
    Much credit to u/pavel for the comment he left on d/23578, with sample code to illustrate a way of making these collages in a single loop execution.
  • u/magna
    This is awesome!
  • u/neimad
    thank god, the old way was getting kind of annoying.
  • u/Xen
    love it!

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function u(t) {

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  • The millipede runs once more #creepy
  • u/vain
    incredible - the riding centipede worm ;-)

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function u(t) {

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  • golf and remix

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  • u/ciaccodavide
    left and right arrow to control the brush direction (if it gets out of bounds restart the dweet)
  • u/ciaccodavide
    try this version in a new dweet (acceleration control with up arrow, but I couldn't golf it enough): !t&&(d=[a=v=0],X=Y=99,onkeydown=e=>d[e.keyCode-37]=1,onkeyup=e=>d[e.keyCode-37]=0),x[f='fillRect'](X+=v*C(a+=(d[2]|-d[0])*.1),Y+=v*S(a),s=32,s,x[f](X+C(a)*s+8,Y+S(a)*s+8,9,9,v+=d[1]&v<6?2:v>0?-.1:0))
  • u/Joachim
    `t?onkeydown=e=>d[e.keyCode-37]=1:(d=[a=v=X=Y=0]),onkeyup=e=>d[e.keyCode-37]=0,x[f='fillRect'](X+=v*C(a+=(d[2]|-d[0])*.1),Y+=v*S(a),s=32,s),x[f](X+C(a)*s+8,Y+S(a)*s+8,9,9),v+=d[1]&v<6?2:v>0&&-.1

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function u(t) {

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  • #circlechallenge No trig, no direct square root: Just using the Pythagorean theorem + the fact that sums of odd numbers give perfect squares

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remix of d/24280 by u/magna

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  • Magic!

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remix of d/24273 by u/magna

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  • Keeps on giving...

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  • u/donbright
    does fillrect have 6 parameters here?
  • u/cantelope
    heh. it only looks at the first 4. i'm not actually saving any space by including 6 parameters, but why not? :)
  • u/cantelope
    can you see how this circle method works? there is an array with 4 elements, the first 2 being positions (x,y), and the last 2 being analogous to a vector (in physics) with magnitude and direction, or simply (velocity-x, velocity-y). The velocity vector is added to the position coordinates once per frame and is itself adjusted in a way to create a perfectly circular "orbit" about the origin. Interestingly, this approach can be extended into 3 or more dimensions, and involve, obviously, more than 2 bodies. 3-body orbital chaos can be very interesting and beautiful, e.g. https://code.dweet.net/full/2w8z

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