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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • never knew about style.filter... all this time and i still don't have much of a grasp :p

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  • implicit boundaries
  • u/rnbw
    i just realized that i could have cut down on this a little, there are a few unnecessary operations (like i/i spread across functions a few times)

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  • an attempt at something like a twister
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  • u/joeytwiddle
    That's a very juicy #twister!
  • u/cyhawk
    I teach 9-year-olds programming and used a tidied up version of this to show them how to figure out how something works. They loved it! Thanks! I've added a bit of gap between the strands to make it easier to understand, and I think it looks good. Like Math.max(180*S(a-1.2),0).
  • u/rnbw
    wow, i would have never thought that my recreational programming would be used for educational purposes. glad i was able to help those kids out on their journeys!
  • u/danny@hille.dk
    Just saw this, nice code man! Save 11 b like this: for(c.width=i=300;i--;)for(j=8;j--;x.fillStyle=#f+j*15)x.fillRect(i,99-S(a=t-i/80*C(t+i/99)+j*.9)*40,1,Math.max(40*S(a-1.1),0))

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  • idk what this is but it looks cool so... yeah

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  • rainbow gradient scrolling squares - this wasn't what i intended but it's good anyway!!

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  • territories

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  • quickly! to the canvas!
  • u/0x04
    πŸƒβ€β™‚οΈπŸƒβ€β™‚οΈπŸƒβ€β™‚οΈπŸ˜
  • u/tomxor
    looool 😁
  • u/yonatan
    for(i=c.width|=0;i--;)x.fillRect(...i<9?[99+i*50,450-S(t*9+i%3)**2*29,25,99]:[i,i%2?590+S(t*99+i/9)*9:545,2,9]) - animate their arrival in 29 chars :P
  • u/yonatan
    #default
  • u/joeytwiddle
    Makes me wonder ... what is off screen, chasing the default?

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  • finding solace in the restless

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  • iridesce 🌈

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  • u/rnbw
    and yes, it isn't strict, but... y'know, it works
  • u/KilledByAPixel
    you can use the code variable instead of u to fix it!

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