dwitter.net | flockaroo (1041)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/tomxor
    neat
  • u/rodrigo.siqueira
    "Space Invaders was initially seven kilobytes (KB) and had to be cut down. He spent three months editing his code to be able to fit on the four KB rom cartridge." (Wikipedia)
  • u/Coalshork
    absolutely nuts
  • u/lewdev
    Amazing Dweet, u/KilledByAPixel! And thank you u/rodrigo.siquera for that tidbit. I didn't think there was so much code golfing done back then too, which was probably a lot more normal then it is compared to now.

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  • Photon-Mapping using a Random-March Scattering Model
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  • u/jellyedwards
    Holy crap! They need to add a dwitter category to the Nobel awards for stuff like this!
  • u/0x61
    [insert image of dribbling cat] We're not worthy. This is endgame
  • u/KilledByAPixel
    https://www.reddit.com/r/tinycode/comments/1…
  • u/joeytwiddle
    #stochastic #lighting #d3

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  • Tiny Snowflakes ❄️

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remix of d/32690 by u/tomxor

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  • Pillars of Dwitter - HD

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remix of d/32653 by u/tomxor

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  • Pillars of Dwitter

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remix of d/32615 by u/tomxor

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  • Drilling for Dweets

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  • Machine Code 🏭

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  • Text Autostereogram in a Dweet?

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  • Autostereogram Sphere 🌎
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  • u/magna
    Works really well!
  • u/magna
    Joachim it could be that your eyes are overlapping slices that are too far away, maybe? Try full screen and getting closer to the screen.
  • u/magna
    KilledByAPixel, do you think you can offset the pixels at a gradient instead of circle slices?
  • u/Joachim
    u/magna Ooh I see it now! :D

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