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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • 99 Accelerating Particles (thank you qm3ster)
  • u/LimeLaser
    I have been hoping to make a particle system that persists individual positions and velocities for a while now. With the code golfing qm3ster has done, I can finally do it!

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remix of d/12658 by u/qm3ster

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  • A little golf and a color tweak to get some room to play with performance. it seems like the limit is just in drawing; Math.random() seemingly can't be improved on. I'd like to look at putImageData as suggested by https://stackoverflow.com/a/4901604 because it's possible that color parsing is a big overhead cost.

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remix of d/12666 by u/tomxor

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function u(t) {

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  • Sour Waves

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function u(t) {

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function u(t) {

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  • u/rodrigo.siqueira
    Welcome Aoneill. Nice first Dweet! Here is a small change in your code to produce a higher resolution, just 127 bytes: c.width|=π=3.14;for(φ=0;φ<2*π;φ+=.01)z=f=>Math.abs(f(3*φ)/f(t))**f(t),r=99*(z(C)+z(S)),x.lineTo(962+r*C(φ),514-r*S(φ));x.fill()
  • u/katkip
    weird flower
  • u/DataMeta
    Rather neat
  • u/aoneill01
    Thanks Rodrigo! I was struggling to get it to 140. Didn't realize there was a ** operator in Javascript.

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function u(t) {

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  • saved a few more chars and upped the line width

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  • #golfed added colors instead
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  • u/pavel
    134 for(r=Math.random,w=i=2e3;i--;x.fillRect(p[0]+=4-8*r(),p[1]+=4-8*r(),2,2))p=u[i]=u[i]||[a=w*r(),b=w*r(),R(0,a/8,b/4)],x.fillStyle=p[2]
  • u/pavel
    This does look great :), not sure what else to add with the spare chars
  • u/qm3ster
    Nice! I limited it to 100 particles, each gets 20 movements per frame now:
  • u/qm3ster
    for(r=Math.random,w=i=2e3;i--;x.fillRect(p[0]+=2-4*r(),p[1]+=2-4*r(),2,2))p=u[z=i%100]=u[z]||[a=w*r(),b=w*r(),R(0,a/8,b/4)],x.fillStyle=p[2]

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  • Two-color phong specular shaded torus

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