dwitter.net | f8f82804 (21402)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
132/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • A bit crappy.

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/12918 by u/vinca

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Rubik's Cube Movement
  • Show more comments…
  • u/username
    http://www.madehow.com/images/hpm_0000_0007_…
  • u/pavel
    Still seems like this is a matter of perspective. You are chosing a perspective in which the core is always fixed, even though the motion I am describing specifically involves holding the two sides fixed and rotating the core... In my reference frame the core is rotating. So what if the core contains more parts than the side pieces when you take the cube apart?
  • u/13thptr
    that escalated quickly
  • u/donbright
    maybe they dont actually move like this... but they should!

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Sieve of Eratosthenes. Throws primes less than 65536. Row Y Column X stays unfilled if 256*Y+X is prime. #math

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Happy Pride Month!

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
99/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/13thptr
    !
  • u/Xen
    massive shoutz to rodrigo, nice clean code, couldn't of golfed this without him!
  • u/katkip
    97 for(I=1e3;I;x.fillRect(I--,t*199,X>1,3))for(W=X=I/250-3,Z=Y=t-2,T=9;T--;Y=2*U*Y+Z)U=X,X=X*X-Y*Y+W

Please log in (or register) to comment.


function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • 3 Color Munker Illusion ~ All circles are same shade of grey #OpticalIllusion

Please log in (or register) to comment.


function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • hsl color rotation with random rectangles
  • u/joeytwiddle
    Stains: w=1920;h=1080;r=Math.random;for(i=99;i--;)X=r()*w,Y=r()*h,x.fillStyle=hsl(${X/6+999*t},90%,${Y/21+20}%,.013),x.fillRect(X,h-Y,s=r()*300,s)

Please log in (or register) to comment.

Loading...
Next page