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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Twisted Spiral 2

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  • Twisted Spiral

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  • Loop with zoom, in lower resolution, adding detail as it zooms in. Warning, it's CPU-intensive, also kinda creepy looking O_O
  • u/taupelink
    67, not 57, to be more faithful to rodrigo's parameters
  • u/taupelink
    ignore that last comment...57 is about right

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  • #c64 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
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  • u/andrea270872
    I learned programming with a C64! Ah, the nostalgia :)
  • u/loktar
    @andrea270872 same here actually, although I've accumulated many more Commodores and various models since then haha
  • u/joeytwiddle
    I just learned about that book today, through a different channel
  • u/joeytwiddle
    C64 lovers might like this: http://www.oneliner64.com/

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  • 3D Lorenz Attractor

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  • Random number distribution

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  • Rubik's Cube Movement
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  • u/username
    http://www.madehow.com/images/hpm_0000_0007_…
  • u/pavel
    Still seems like this is a matter of perspective. You are chosing a perspective in which the core is always fixed, even though the motion I am describing specifically involves holding the two sides fixed and rotating the core... In my reference frame the core is rotating. So what if the core contains more parts than the side pieces when you take the cube apart?
  • u/13thptr
    that escalated quickly
  • u/donbright
    maybe they dont actually move like this... but they should!

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