dwitter.net | SpecialAgent (142)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • The approximate orbits of the newly discovered Trappist-1 system, three of the seven planets lie in the habitable zone. The innermost planet is not shown here.
  • u/sfz
    I love these space science ones!
  • u/SpecialAgent
    The outermost planet circles the sun around every 20 Earth days, that is a very tight year!
  • u/donbright
    outstanding!

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • A pseudo-random number generator. The parameters you see is used in glibc, it gives a good visual on distribution. If you changed m=0x80000000 (m as used in IBM's C/C++) you will quickly see a bias in the randomness. Oh the irony! Here are some other popular parameters you can try: Borland C/C++: a=22695477,c=1,m=0x100000000 Turbo Pascal: a=134775813,c=1,m=0x100000000 Visual Basic 6: a=1140671485,c=12820163,m=0x1000000 Java: a=25214903917,c=11,m=0x1000000000000 Many more: https://en.wikipedia.org/wiki/Linear_congrue… 🕶

Please log in (or register) to comment.


function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Illustrates the orbits of the first 4 planets in our solar system. The distance from the sun (not shown but expected in the center) and the orbital periods are to approximate scale. Variable A holds the planetary data, positions 0-3 indicate the distance in Astronomical Units from the sun, positions 4-7 the number of days for orbital periods. These are rounded to fit into the 140 byte limit. Earth should be 3.65, but is rounded up to 4. Not perfect but a close approximation. q is the radius of each orbit (derived from the AU distance), and d is the angle of the planet on the orbital path (derived from the days per orbital period).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • give it a minute to warm up :)

Please log in (or register) to comment.

show FPS hide FPS share 2 remixes fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.


function u(t) {

}//
128/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Old school plasma effect

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
74/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/iverjo
    Some interesting moirè patterns there
  • u/donbright
    resembles 'circles and squares' fractal a little bit

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
132/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
124/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Just messing around
  • u/5Mixer
    Nice, looks super smooth, like paint. I need to mess around with not clearing the screen more :)

Please log in (or register) to comment.

Loading...
Next page