dwitter.net | SockTaters (43229)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Number collector!! Click the screen to move the square 90 degrees clockwise. Collect the numbers. Don't crash into the edge of the screen or all your points will be lost. #interactive #game
  • u/Joachim
    Sorry, the square moves anti-clockwise when you click
  • u/neimad
    love it
  • u/cantelope
    nice! and i especially love that i can play it with only my main finger
  • u/sigveseb
    well executed!
  • u/Joachim
    Golfed more accurate movement: z=c.width=200;t?onmousedown=e=>d--:w=s=d=X=Y=a=9;x.fillRect(X+=C(f=d*1.57),Y+=S(f),9,9);X>w-9&Y<s&Y>s-15&X<w+9?(w=z%S(t)*99,s=9+z%C(t)*99,a++):x.fillText(a,w,s);X<0|X>z|Y<0|Y>99?(a=0,d-=2):d%=4

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remix of d/24304 by u/cantelope

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  • u/donbright
    does fillrect have 6 parameters here?
  • u/cantelope
    heh. it only looks at the first 4. i'm not actually saving any space by including 6 parameters, but why not? :)
  • u/cantelope
    can you see how this circle method works? there is an array with 4 elements, the first 2 being positions (x,y), and the last 2 being analogous to a vector (in physics) with magnitude and direction, or simply (velocity-x, velocity-y). The velocity vector is added to the position coordinates once per frame and is itself adjusted in a way to create a perfectly circular "orbit" about the origin. Interestingly, this approach can be extended into 3 or more dimensions, and involve, obviously, more than 2 bodies. 3-body orbital chaos can be very interesting and beautiful, e.g. https://code.dweet.net/full/2w8z

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