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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • u/joeytwiddle
    These are the voyages of the Starship Ninebars
  • u/KilledByAPixel
    Its continuing mission: to explore strange new dweets.
  • u/KilledByAPixel
    golfed... for(x.fillRect(0,0,i=F=2e3,F);i--;)x.clearRect(...i<9?[400+i*99+S(t)*300,400,50,200]:[(S(i)*99-t/9)*i%F,i*9%F,j=i%7,j])

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function u(t) {

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  • u/KilledByAPixel
    Reposted to fix issue where it would slow down over time. (It still does but it takes MUCH longer.)

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  • Army of Squares

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  • u/Xen
    nice! i know what i need to do now but dont know if its possible lol
  • u/KilledByAPixel
    The dark side clouds everything. Impossible to see the future is.

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function u(t) {

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  • 1000 squares #bounce for you.
  • u/Xen
    it gets better the longer you leave it ;)
  • u/KilledByAPixel
    It does descend into chaos eventually but it takes a while.

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function u(t) {

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  • 2D #Starfield I squeezed in more colors and motion blur.

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  • More playing with the equation. I'm really liking what it can do without the background clear.

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  • Here's the 3:2 shape with a stroke.

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  • More playing around with this awesome equation. There is so much space for remixing!

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