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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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cem

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  • Buse - Ceren KVKK

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jet
remix of d/16973 by u/pavel

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  • 64x36 20FPS Random Sampling Renderer
  • u/LimeLaser
    My attempt to implement per-pixel rendering at interactive rates. Using a Linear Congruential Generator, the pixels to render are chosen psuedo-randomly. It takes 3 frames to render all 2304 pixels, so the actual FPS is 20.

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remix of d/16972 by u/yonatan

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  • u/ivylab
    I don't even ... this is so cool, like a forest
  • u/pavel
    This thing ((i&2)-1)*(2+i%7) takes so many characters. If somebody can figure out a shorter way to generate random-ish positive and negative numbers that aren't too close to zero that would be awesome. 7*C(i) is almost perfect but gets close to zero so you'd have trees on the path.
  • u/pavel
    Oh! 3/C(i) works well here, but has no bound which will be an issue in other contexts.
  • u/KilledByAPixel
    👍
  • u/iverjo
    Random Forest!

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  • First dweet! One of many variations I came up with

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  • u/katkip
    Awesome!
  • u/Xen
    nicely
  • u/iverjo
    Great!
  • u/joeytwiddle
    I originally felt a little ashamed to post because the distribution of dots is not uniform, hence "dirty", but your kind comments have reminded me that nobody really cares. Indeed, bugs like this can even give an image more character than perfection would. Thanks! 🙏

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  • rainbow spinning bars, first dweet bear with me!
  • u/Xen
    onlyneed to set width, extra tasty byte ;-)
  • u/sybarita
    thanks ya i realized that after i did these ones super big accidentally, since i had already set it super wide the bottom half of the canvas was empty so i just changed the height val instead of scaling all the other values cause im lazy. used your guide to get started playing with these btw, thanks for that!
  • u/Xen
    omg really? glad it helped :-)

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