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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/katkip
    i don't understand this so awesome
  • u/rodrigo.siqueira
    Artfarnaa, it is possible to make super fast, see this pure JS fast implementation: https://csl.name/mandelbrot/ There are many tricks specifically created to calculate Mandelbrot Set (e.g. avoid calculations in a rectangle inside the main set because all pixels are white and calculations in this white area is slower than other parts), but no speed optimization were used here because of space constraints. Some tricks to make it faster: do not use time variable to do calculations (because it is max 60 fps), do not plot each pixel, but store them in an array and plot at once using c.putImageData(img)...
  • u/KilledByAPixel
    There is one way to make it very very fast. I just made a quick shader of it for you! https://www.shadertoy.com/view/wtjGz3
  • u/artfarnaa
    Thanks guys, great inspiration.

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  • Ocean Sunset

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  • Blue Barrier

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remix of d/13872 by u/vinca

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  • Depth demo
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  • u/pavel
    Pretty simple technique, when generating the 3d points instead of directly drawing them, store them in an array, sort it by depth back to front, then draw.
  • u/keithclark
    175. Removed need for reverse() by reversing the projection (far points are painted near and vice-versa): for(c.width|=o=[i=w=960];i--;)o[i]=[C(a=i-t/9)*C(b=i*20),S(a)*C(b),S(b),hsl(${i},69%,50%];for([Z,X,Y,x.fillStyle]of o.sort())x.fillRect(w+w*X/(j=2.1-Z),540+w*Y/j,s=50/j/j,s)
  • u/keithclark
    158 - for(c.width|=o=[i=w=708];i--;o[i]=[C(a=i+t)*C(b=i*20),S(a)*C(b),S(b),R(a)]);for([Z,X,Y,x.fillStyle]of o.sort())Z-=2,x.fillRect(960+w*X/Z,540+w*Y/Z,s=50/Z/Z,s)
  • u/Joachim
    #d3 #ball

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Xen
remix of d/13257 by u/Xen

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Xen
remix of d/12849 by u/vinca

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