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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/tomxor
    Getting on the bump train with a different method. This one displaces X and Y in proportion to distance from light source, which creates pixel gaps on one side (specular highlights), and overlapping pixels on the opposite (becoming shadows).
  • u/danny@hille.dk
    wow thats chrisp!

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  • Projection Faster and Uncompressed
  • u/@noel
    I love this one and I follow the logic, until the z & w performing. I know it's a bitwise AND operation on z and w, but I don't actually grasp it.
  • u/@noel
    I mean on this one: x.fillRect(i, j, 1, (z & w) / w)
  • u/joeytwiddle
    Here (z & w) / w is the height of the rectangle. If that height is less than 1, then the canvas anti-aliasing renders a grey pixel, instead of a black one.
  • u/@noel
    Thanks u/joeytwiddle Now I think I get it. (z & w) ensures that the value of z remains within the range of the canvas width 'w', and the dividing by w normalizes the height value. Great trick!

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  • Bipedal Robot Run

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  • Flying Sierpinski Wave

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  • 22x12 Blue Circle Matrix

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  • Plasmatic chaos

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  • Accurate Relative Scale Solar System
  • u/tomxor
    1000 kilometers per pixel, and 1000 seconds per second. Inspired by d/26463 An orthographic projection (i.e no perspective), imagine looking at our solar system through a telescope from a distant alien world. All scales are accurate relative to each other, radi, mean orbital distances, and sidereal orbital period. This is only possible by lining up the planets and looking through the orbital plane, but due to the massive orbital distances they all shoot off screen quickly.
  • u/jdspugh
    Really cool
  • u/cantelope
    madman

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