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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • generates lottonumbers, now I hope I win too ;)
  • u/New_Core
    I see that the q variable can be edited away to shrink it a little

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function u(t) {

}//
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function u(t) {

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function u(t) {

}//
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  • oldschool

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function u(t) {

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  • Purple yellow #Julia Set #fractal with black background. Now with the Safari correction pointed out by u/pavel

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function u(t) {

}//
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  • RotatingSpherePatternPrinter
  • u/alien
    wait what is going on here D: , could explain this x[i=frame] and T=x[i] plz
  • u/alien
    How can you add T a numer, isn't T a defined function?
  • u/iverjo
    frame is a number that starts at 0 and increases by 1 for each frame (this is actually a somewhat "hidden" feature in dwitter, and can be used as an alternative to t). T is initially a defined function (by dwitter), but the code in this dweet sets T to something else before a number is added to it. x[i=frame]=300 has the same result as i=frame,x[i]=300 because i=frame returns the new value of i
  • u/alien
    D:!!!! @iverjo thxs
  • u/13thptr
    #d3 #sphere

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remix of d/123 by u/icecuber

function u(t) {

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  • Color version, a minified version of myJS's suggestion
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  • u/iverjo
    #fractal
  • u/iverjo
    #mandelbrot
  • u/iverjo
    #slow_render
  • u/f8f82804
    #scanline

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function u(t) {

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  • u/Agnes
    (Reuploaded to change a number from 4 to 5 to compensate for it skewing to the left)

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function u(t) {

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  • Another iteration of the Damien Dots, Still can't fit the coloring code in but I like the infinite movement better.

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