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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • 🌳 Animal Crossing horizon effect (need to be more 3D though)

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  • u/Woodmouth
    This is amazing... I really like the art direction you've taken this in, and i find it very impressive that you used so little code to create this. Extraordinary..
  • u/sigveseb
    :D:D:D
  • u/Xen
    fullscreen.... thats where its at! ;)
  • u/Xen
    setStatsVisibility(T(t*t)|0)

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  • u/magna
    Very nice colours, and I love this dithering technique
  • u/taupelink
    thank you! inspired by techniques from other folks' dweets

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  • Lyapunov's Larger Exponent

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remix of d/9560 by u/f8f82804

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  • Golfed my Langton's ant enough to fit in some scaling
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  • u/alien
    Hi there what is this part doing a=w*!x. ? :)
  • u/BalintCsala
    @alien I think that gets the image data at the current position and if it's red, makes the fillStyle black and vice-versa
  • u/nabbydude
    @alien @BalintCsala is right, x.blahblah is 0 if the pixel is black and 255 if its red, inverting it makes 0 into 1 and 255 into 0, and then we multiply by w because its a big number (>255) to make the color more visible
  • u/nabbydude
    @alien @BalintCsala is right, x.blahblah is 0 if the pixel is black and 255 if its red, inverting it makes 0 into 1 and 255 into 0, and then we multiply by w because its a big number (>255) to make the color more visible

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