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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • abruptly abstract 41 remixx

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  • Smoler Isometric Divisions
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  • u/KilledByAPixel
    nice!
  • u/pavel
    Weirdly the numeric error from approximating pi/3 seems to matter a lot.
  • u/tomxor
    Yeah, I think it's because it causes a deviation in the sequence at j=0. Although the output of 0|3*C(r) generally gives the expected low period of +1,+2,+1,-1,-2,-1 as j decrements, it ends on a 3, but only when using lower precision PI/3. full precision PI/3 pushes all of the 2s into 3s, which can be corrected by lowering the coefficient to 2.9, but this also makes j=0 output 2 which then seems to destroy the complexity.
  • u/pavel
    I tried getting rid of the sin/cos by using hex coordinates but I was unable to make a complex picture. Usually just one of the six slices drew-in.

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  • That's how to write dwitter language
  • u/katkip
    #bug it is a lot faster when you create it in a "New dweet" container
  • u/BalintCsala
    That's not a dwitter bug, canvas sometimes defaults to 120FPS when something's really fast
  • u/katkip
    Yeah but it delayed it and now isn't how I wanted to be

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  • what goes up gotta come down

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remix of d/12920 by u/andy

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  • Explosion

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Xen

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  • few seconds sorry :P

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