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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/2425 by u/cantelope

function u(t) {

}//
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  • Fixed the "X/Y is not defined" errors by hijacking S and C

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function u(t) {

}//
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  • Classic Twister Effect
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  • u/Purpzie
    Shortened by 10 characters: c.height|= p=m=>(S(Y+t+m*90)+1)*250;for(i=108;i--,Y=(0|i/4)*40;a<b&&x.fillRect(a,Y,b-a,40))x.fillStyle=R(a=p(m=i%4),50,b=p(m+1%4))
  • u/Purpzie
    Oh woops it should be c.height|=p=m=>(S(Y+t+m*90)+1)*250;for(i=108;i--,Y=(0|i/4)*40;a<b&&x.fillRect(a,Y,b-a,40))x.fillStyle=R(a=p(m=i%4),50,b=p(m+1%4))
  • u/Purpzie
    Okay dwitter hates me now, there should be a newline afterc.height|=
  • u/Purpzie
    Honestly there should be an edit button for comments. Forgot to mention I changed the color but it has no effect on code length

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function u(t) {

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  • u/ivylab
    "That does not look like anything to me" :)

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function u(t) {

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  • Galaxy
  • u/pavel
    300 bodies which individually only interact with an infinite mass at the center
  • u/pavel
    Each body moves around an ellipse, the orbits are accurate. However, the movement speed is a very rough approximation.
  • u/pavel
    Naively drawing an ellipse centers it around one of the focal points, however moving a body on this path slows the body down near this focal point and speeds it up near the other one.
  • u/pavel
    The opposite effect is needed. So this code still moves a body around an ellipse but it re-centers the ellipse on the 'other' focal point.
  • u/pavel
    In polar coordinates the difference between the x and y coordinates is a phase shift of pi/2 ~ 1.6

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  • Fish Tank 🐠

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function u(t) {

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  • some random code

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remix of d/23069 by u/Tekmap

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  • Cirrus ribbon

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  • first dweet i hope you guys like it, im new to the community #chili

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