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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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IV

function u(t) {

}//
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  • Hello Dwitter

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Xen
remix of d/9040 by u/firegodjr

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  • Bit of a dodgy De-Make but... theres a cat ;)

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kch
remix of d/3781 by u/kch

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function u(t) {

}//
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  • u/rodrigo.siqueira
    Welcome Aoneill. Nice first Dweet! Here is a small change in your code to produce a higher resolution, just 127 bytes: c.width|=π=3.14;for(φ=0;φ<2*π;φ+=.01)z=f=>Math.abs(f(3*φ)/f(t))**f(t),r=99*(z(C)+z(S)),x.lineTo(962+r*C(φ),514-r*S(φ));x.fill()
  • u/katkip
    weird flower
  • u/DataMeta
    Rather neat
  • u/aoneill01
    Thanks Rodrigo! I was struggling to get it to 140. Didn't realize there was a ** operator in Javascript.

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function u(t) {

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remix of d/15355 by u/tomxor

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  • Marbles

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remix of d/21135 by u/Pascal

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  • chess on acid but smolified :)
  • u/DataMeta
    cut 28 bytes but lost just as many fps with the in-parameter ternaries vs nested loop with two drawImage(), exploring how to do it more elegantly

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function u(t) {

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function u(t) {

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  • Beyond the clouds
  • u/taupelink
    123!
  • u/Xen
    this is indeed uncompressed and also tickles my rude parts, nicely done!

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function u(t) {

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  • 3D thingy

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