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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • New_Core's bouncing ball + squash = jumping jack

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remix of d/10099 by u/o539

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  • 20 characters shorter
  • u/yonatan
    10 more: for(c.width|=i=840;i--;x.fillRect(a*800+i%40*99-1e3,b*50,50,50))a=((b=0|i/40)%2?S:C)(t)
  • u/Purpzie
    goodness gracious
  • u/New_Core
    or even 13 shorter then that... ;) diffrent code tho.. for(c.width|=i=962;i--;)x.fillRect(i%37*99+800*S(t+i%2)-800,i%26*40,50,50)
  • u/New_Core
    *noticed a small error.. (in72b) for(c.width|=a=i=840;i--;)x.fillRect(i%37*99+a*S(t+i%2)-a,i%22*50,50,50)
  • u/Purpzie
    holy cRAP that is absolutely amazing

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  • u/vain
    F*cking cool rubber/morphing cube. Never saw this kind of fx before. Fantastic!
  • u/cantelope
    😂
  • u/NiekD
    where do you get the inspiration for cool effects from
  • u/cantelope
    dweets are sometimes harder to be ultra specific with a goal, due to the obvious constraints, but a big piece of my whole graphics repertoire is 3D math, sooo myself? haha not sure
  • u/tomxor
    So true. More often it's just the gradual emergence of "what if"... then after a while it may or may not fit, or by the time you've played with it long enough something else tangentially related emerges. It's all part of the fun.
  • u/rep_movsd
    Sometimes what you end up with is nothing like what you planned

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function u(t) {

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  • Trees

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function u(t) {

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  • Sea creature

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  • Announcing monthly theme challenges! Simply make a dweet following the dweet and tag it with the right hashtag. The first one is #castle . Have fun! Feedback welcome on discord

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remix of d/3488 by u/BriSeven

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  • 65 bytes btw

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  • Hail!

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