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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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function u(t) {

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  • can in theory generate almost any dweet, but will practically never draw a single pixel
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  • u/tomxor
    There are 128**140 == 1.0218702384817765e+295 possible Dweets :) If one dweet eval takes 1ns (being very kind) that will take 128**140 / 3.154e+16 == 3.24e+278 years to permute (that's thirty-two duononagintillion four hundred unnonagintillion)
  • u/tomxor
    I suppose I more useful estimate would be the probability of an evaluateable string string... No idea how though.
  • u/joeytwiddle
    I saw a star! Specifically Unexpected token *
  • u/joeytwiddle
    Then I got Mr29 is not defined which is like the opposite of Johnny 5 is alive

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  • I revealed MAIN SECRET of Dwitter using injection #hack #exploit

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remix of d/5914 by u/michael

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function u(t) {

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  • u/iverjo
    Hi there :) I had to delete #1215 because it froze the browser (due to some excessively deep recursion or something). Here's the code, for reference: (F=Z=>{for(x.fillStyle=R(W=2/Z*1e3,W/2,W/1),i=Z*Z*2;n=i%Z,m=i/Z|0,i--;n%2^m%2&&x.fillRect((n-t%2-1)*W,(S(t)+m-1)*W,W,W));Z&&F(Z-5)})(36)//rm

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function u(t) {

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  • Circle by h-lines

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  • added a bit of animation to it

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function u(t) {

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  • u/ciaccodavide
    Uncompressed code of the first (and prettier) version: L=c.width=567;onmousemove=e=>T=e;r=(j,k)=>(x.moveTo(j,k),x.arc(j,k,9,0,9));r(X=T.x,Y=T.y);for(i=9;i--;t>d+3&&Math.abs(h-X)+Math.abs(k-Y)<25&&(g=-d+(d=~~t),s+=','+g))r(h=t*21*i%L,k=i*13*t%L);x.fill();throw~~t-d+s;}{s=g=d=0

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  • Trying to play with the raw image data is hard
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  • u/nburn42
    I wanted to build cellular automata based off raw data, but there is so much overhead involved.
  • u/nburn42
    I'll try anyway.
  • u/tomxor
    What do you mean by raw data? using the frame buffer for state? there are quite a variety of CA implementations here but they are mostly tagged gameoflife regardless of specific rule. I made a larger than life one recently that is capable of >1 radi moore neighborhoods
  • u/nburn42
    I see some of your CA, the are awesome, I'll play around with some of your methods too.

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