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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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function u(t) {

}//
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  • u/13thptr
    123 : N=999*S(t/10) for(c.width^=i=0;i<N;)Z=2*i/N-1,Y=S(i/5)*Z*.3,X=C(i++/5)*Z+Y*.76,Y=Z+Y*.64,x.fillRect(X*300+960,-Y*300+540,15,5)
  • u/13thptr
    *126: N=999*S(t/10);for(c.width^=i=0;i<N;)Z=2*i/N-1,Y=S(i/5)*Z*.3,X=C(i++/5)*Z+Y*.76,Y=Z+Y*.64,x.fillRect(X*300+960,-Y*300+540,15,5)
  • u/Benjiji
    Nice, thx!
  • u/atgz
    you can also use .7 instead of 0.7, might come in handy next time

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function u(t) {

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remix of d/15454 by u/katkip

function u(t) {

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  • Variable initialisation with only +2 chars (hack)

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function u(t) {

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  • Here's a simple one

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function u(t) {

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function u(t) {

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  • Try v=-.5, b=t/100 for something way more interesting

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function u(t) {

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  • hmmm
  • u/tomxor
    Haha, regex cannot parse an AST... also: }{a = 1
  • u/tomxor
    I take that back, not sure what's going on, can't see much happening in between textarea and eval in iframe.
  • u/tomxor
    Ahh, i get it: function u(t) {} {a=1} the end part is valid if it's an object literal or ES6 destructuring.
  • u/tomxor
    You could actually use this for intialisation variables instead of checking !t... might be smaller
  • u/tomxor
    i.e }{a=1 rather than !t||(a=1) (saves 4 chars)

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function u(t) {

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  • dish

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function u(t) {

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  • blobs splitting along the rainbow

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