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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Octobuffering Infinite Balls

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function u(t) {

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  • per donbright's suggestion... :D
  • u/cantelope
    mouse Y position controls resolution
  • u/donbright
    lol surely there is more we can do
  • u/tapgiles
    Cool! Some of the lines seem thicker, and some seem fainter. Is there an overdrawing issue, perhaps?

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function u(t) {

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  • u/magna
    I was expecting this to happen one day...
  • u/magna
    Wait. How the hell are you rendering the "ground"? I don't get it. Explanation please.
  • u/nystrand
    It's the "(O" chars at the beginning of the code decreasingly scaled down from the large initial scale. I had to find a variable name that "looked good", - went with O which made coding confusing as it looks like a zero :)
  • u/magna
    This is nuts!
  • u/joeytwiddle
    #quine

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  • start at the top right corner, find a way through the maze

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  • Starts making noise if you click on the canvas. Hopefully you can silence it by going left, but no guarantees!

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  • Dweet Wishlist - enter your idea/wishes and inspire others to create those dweets!

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remix of d/2418 by u/magna

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