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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • #d3 #perspective #cube #remix -- this alternative approach is more "correct" in drawing each cube once (and avoiding the moveTo/lineTo dance), but it actually loses the multiple-stroke effect that makes the outer cubes heavier

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remix of d/9687 by u/f8f82804

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  • Bitwise wireframe box
  • u/jpthinker
    It doesn’t look like much but did a lot here. Cartesian #perspective #d3
  • u/jpthinker
    Basically, I generate 8 points, using the three algorithms in the fillRect, and then I connect them in order to get a box outline by determining which point is next with the p=. There are two algorithms in p, one for the first 10 points 1234156785, and one for the last 8, or 15623784. Either of the algorithms will actually keep generating numbers in their pattern. I had a lot of fun figuring out how to emulate these whacky patterns with bit operators. Same goes for the x y and z coordinates for each point. Probably even less characters if I just hardcoded some arrays… lol

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  • u/joeytwiddle
    The perspective makes me think it's on the ceiling ... ohhhh we are the demons

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