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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/deobfuscate
    I cannot explain with words how cool this is.
  • u/donbright
    if i undersand it, the "twinkling" really adds alot. they aren't all the same size of white particle?
  • u/rodrigo.siqueira
    The "twinkling" is given by the particle size (2 last parameters of x.clearRect). Pixel size is defined by 3*S(i)+1, so it's between "3+1" and "-3+1" and the "i" makes it almost random for each pixel. An extra twinkling effect could be made by adding "t", but I thought it would be too exaggerated. You can try by changing to: K=5*S(i+t*4)

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remix of d/9174 by u/f8f82804

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  • Cube and sphere appear

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function u(t) {

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  • raymarcher, middle is SDF, l and j are x and y, R is z

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  • VHS
  • u/vain
    Well done! Try to change "v,32,32" to "v,32,.02" or "v,32,.05" or "32,.2" to archive some interesting effects.
  • u/KilledByAPixel
    you probably already know but you can remove the hsl comas to save a byte hsl(${a/7} 69%50%
  • u/pavel
    That does not work in Safari, the color will always be black.
  • u/f8f82804
    #sphere

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  • u/danny@hille.dk
    with the ++e trick its only 137 bytes :-)
  • u/danny@hille.dk
    Sorry i hadnt seen you wrote back, yep i did 127, (any pow(2)-1 will work for the xor pattern)
  • u/aleamb
    #sphere
  • u/donbright
    dude

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