dwitter.net

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
show FPS hide FPS share fullscreen
remix of d/308 by u/b4rc0ll0

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/b4rc0ll0
    it's the same , i compute a random orientation for the velocity and than apply S and C of it to the point
  • u/iverjo
    b4rc0ll0: This dweet doesn't use S and C. Instead it has variables U and V for horizontal and vertical speed respectively. This makes the speed dynamic. Interestingly, this technique also yields more diagonal motion.
  • u/Zolden
    oh, nice to know someone had similar idea
  • u/iverjo
    #random

Please log in (or register) to comment.

u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)