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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • u/pavel
    I think I figured it out. If you set s=12 the structure becomes more apparent. +t*C(i) doing SO MUCH WORK is an amazing accidental find.
  • u/pavel
    This certainly looks like a 2d projection of something 3d, how to get the depth information?
  • u/pavel
    The trick is to rng three 2d vertices and smoothly vary them. Every combination uniquely maps to a valid 2d projection of a 3d plane so our brains infer the 3d shape.
  • u/pavel
    for(c.width|=i=3;i--;x.lineTo(960+500*S(i*t),540+500*S(i+t)));x.fill()

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)