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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.

function u(t) {

}//
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  • Smaller uncompressor, only takes about a second to boot up!
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  • u/tomxor
    Really need a larger charset though :/ I think 64 should be enough for most, which bumps it up to 6 bits, but that requires a lot more code to extract, might still be better than 184 though?
  • u/tomxor
    Nah, before even considering extra decompression code, 6 bits with 32 dictionary barely provides 192 chars, as soon as you start actually filling the dictionary with more you quickly go under 140 encoded chars. I think you hit the best balance for this method.
  • u/KilledByAPixel
    i think 5 bits is the sweet spot, it is definitely tough writing code that only uses 32 chars but maybe we can see some programs that would not otherwise be possible
  • u/DataMeta
    #hiddengem

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)