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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/9687 by u/f8f82804

function u(t) {

}//
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  • using the double-arrow operator (-->>) to generate Gray code and visit vertices of a #cube in order -- #d3 #perspective
  • u/yonatan
    you could use the straight-leg-kick operator (--/) and save a char
  • u/f8f82804
    I figured that the community would appreciate seeing the counterpart of the more common single arrow -->
  • u/magna
    When I'm not sure what I'm doing, I use the wiggly arrow operator <~~
  • u/f8f82804
    #wireframe

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)