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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Vortex of Energy
  • u/tomxor
    Also Quake1 logo... for a while.
  • u/deobfuscate
    Looks a lot like cooler as fire: x.fillStyle=R() for(x.fillRect(0,0,w=3e3,w),x.fillStyle=R(255,100),i=2e4;i--;x.fillRect(960+S(p=t/T(i**5))/(Z=(i/T(t+i)+i*i/380)/i/i),540+C(p)/Z,K=3*S(i+t),K))x.globalAlpha=.3
  • u/deobfuscate
    (not golfed btw)
  • u/andrea270872
    Wow!
  • u/jdspugh
    Great!

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remix of d/27109 by u/hoplite

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  • spectrum

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remix of d/26555 by u/hoplite

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  • Curl Field

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  • performance upgrade remix

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  • Mountain Mist ⛰️

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  • Smoler Isometric Divisions
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  • u/KilledByAPixel
    nice!
  • u/pavel
    Weirdly the numeric error from approximating pi/3 seems to matter a lot.
  • u/tomxor
    Yeah, I think it's because it causes a deviation in the sequence at j=0. Although the output of 0|3*C(r) generally gives the expected low period of +1,+2,+1,-1,-2,-1 as j decrements, it ends on a 3, but only when using lower precision PI/3. full precision PI/3 pushes all of the 2s into 3s, which can be corrected by lowering the coefficient to 2.9, but this also makes j=0 output 2 which then seems to destroy the complexity.
  • u/pavel
    I tried getting rid of the sin/cos by using hex coordinates but I was unable to make a complex picture. Usually just one of the six slices drew-in.

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