dwitter.net | sfz (395)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share 2 remixes fullscreen
sfz
remix of d/2351 by u/nonce

function u(t) {

}//
136/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

show FPS hide FPS share fullscreen
sfz
remix of d/672 by u/aemkei

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Life in Bits

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
sfz
remix of d/1962 by u/sfz

function u(t) {

}//
125/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Harmonograph II.2

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
sfz
remix of d/2171 by u/sfz

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Bit rainy

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
sfz
remix of d/2158 by u/sfz

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Metamatrix
  • u/donbright
    i wonder if there is a way to mix this with Kalanchoe's technique from https://www.dwitter.net/d/1395
  • u/donbright
    something like this r=Math.random t?o.push({X:480*r(),c:~~(r()*99),Y:0,ẏ:1}):(o=[]) c.width=480 o.map(a=>(x.fillText(String.fromCharCode(a.c++),a.X,a.Y+=a.ẏ)))
  • u/sfz
    well, if you change the for loop to something like for(i=99;i>18;t+=i--) it gets rid of the clumpy crap on the left side, but I didn't figure that out until afte posting.
  • u/scottglz
    The clumpy crap is my favorite part
  • u/joeytwiddle
    #matrix

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
sfz

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Butterfly for my daughter

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
sfz
remix of d/1479 by u/sfz

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Snowflakes with gravity acceleration and parallax
  • u/sfz
    err, depth that is, small ones fall slower as if they're further away :P
  • u/joeytwiddle
    #snow I think it's fair to call that parallax, just vertical

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
sfz

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Neutron

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
sfz

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
sfz
remix of d/2376 by u/magna

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Green, but the blips are harder to see
  • u/sfz
    Increasing alpha helps see them, but makes the line sweep less cool
  • u/magna
    They are ninjas. Harder to see.
  • u/donbright
    lol nice

Please log in (or register) to comment.

Loading...
Next page