dwitter.net | rodrigo.siqueira (81050)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/f8f82804
    #d3 #sphere #perspective
  • u/katkip
    how lol
  • u/pavel
    I draw #default one pixel at a time and treat (x,y) of the pixels as angles (a,b) in spherical coordinates. Spherical to 3d cartesian is x=r*sin(a)*sin(b), y=r*cos(a)*sin(b), z=r*cos(b). Projecting 3d to 2d cartesian is x'=x/(2+y/r), y'=z/(2+y/r), and scaling pixel size by 1/(2+y/r)**2 so stuff in the back is smaller.

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  • Current Best (1907 Bad / 145 Good) Im going to 2k bad

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  • Rössler Strange Attractor - system with chaotic dynamics and fractal properties. #attractor #lorenz

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  • Game of Life Simulator

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  • The Trefoil Knot. Created using a parametric equation from knot theory.
  • u/Qwitter
    I like how the projected crossings allow you to view the height ambiguously: then, I can see this knot as not being knotted at whim.

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  • Two dancing torus. "var" is not needed, but performance (fps) is better with them.
  • u/username
    But if you do not specify anything, it will be a var anyway?
  • u/yonatan
    It'll be global, which means it can be accessed outside of the u() function, which kills some compiler optimizations

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  • Torus using parametric equation. #torus

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  • Smooth transitions on the Trefoil endless knot

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