dwitter.net | rodrigo.siqueira (74382)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Golfed fire suggestion by u/deobfuscate using a single x.fillStyle instead of separate ones for the black background and colored pixels.

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  • Vortex of Energy
  • u/tomxor
    Also Quake1 logo... for a while.
  • u/deobfuscate
    Looks a lot like cooler as fire: x.fillStyle=R() for(x.fillRect(0,0,w=3e3,w),x.fillStyle=R(255,100),i=2e4;i--;x.fillRect(960+S(p=t/T(i**5))/(Z=(i/T(t+i)+i*i/380)/i/i),540+C(p)/Z,K=3*S(i+t),K))x.globalAlpha=.3
  • u/deobfuscate
    (not golfed btw)
  • u/andrea270872
    Wow!
  • u/jdspugh
    Great!

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remix of d/15502 by u/tomxor

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  • u/tomxor
    Use left + right (focus the iframe with mouse first)... If you hit the top, you die, if you fall too far, you die, if you fall too fast you fall through things, you die. High Score: throw u=B<0|B>72?u:t|0
  • u/tomxor
    Forgot: If you fall just right, you live :)

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remix of d/10765 by u/yonatan

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  • Remixing the water

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  • Another improved poem generator

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  • u/deobfuscate
    I cannot explain with words how cool this is.
  • u/donbright
    if i undersand it, the "twinkling" really adds alot. they aren't all the same size of white particle?
  • u/rodrigo.siqueira
    The "twinkling" is given by the particle size (2 last parameters of x.clearRect). Pixel size is defined by 3*S(i)+1, so it's between "3+1" and "-3+1" and the "i" makes it almost random for each pixel. An extra twinkling effect could be made by adding "t", but I thought it would be too exaggerated. You can try by changing to: K=5*S(i+t*4)

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  • Atomic energy levels

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