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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • bump mapping remix
  • u/Joachim
    Really nice #lighting
  • u/@noel
    Beautiful. I need to dig into this, to understand how this actually works.
  • u/rodrigo.siqueira
    Wow! Replace X^Y with X|Y to generate Sierpinski triangles. Replace Math.min with Math.max for a more dramatic effect. Remove |0 for improved golfing (a minimal visible effect on top alignment). Replace "t*1.2" with "C(i+t)*6" for the "water effect".
  • u/jellyedwards
    Wow that's amazing!!

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  • Observatory 🔭

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  • Pipes remix with lighting and occlusion

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  • Pipes remix: fine grained #noise

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Xen
remix of d/27507 by u/deobfuscate

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  • golf n play

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  • u/deobfuscate
    I cannot explain with words how cool this is.
  • u/donbright
    if i undersand it, the "twinkling" really adds alot. they aren't all the same size of white particle?
  • u/rodrigo.siqueira
    The "twinkling" is given by the particle size (2 last parameters of x.clearRect). Pixel size is defined by 3*S(i)+1, so it's between "3+1" and "-3+1" and the "i" makes it almost random for each pixel. An extra twinkling effect could be made by adding "t", but I thought it would be too exaggerated. You can try by changing to: K=5*S(i+t*4)

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remix of d/27501 by u/Odog8

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  • Missed an obvious golf

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  • You cant see me

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