dwitter.net | robbyg (46476)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
131/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Check this out
  • Show more comments…
  • u/pavel
    The default color for fill, fillRect, stroke, strokeRect is black and you need to call fillStyle or strokeStyle respectively. You must have seen other drawing techniques, maybe like putImage or using style attributes to add a filter over the B&W colors.
  • u/pavel
    Haha looks like we answered at the same time and eerily similarly.
  • u/UEZ
    Hmm, when I look to https://www.dwitter.net/d/23732 I cannot see any strokeStyle/fillStyle but the color result is greyscale.
  • u/pavel
    Gray can be achieved by spacing out black pixels amongst white ones. d/23773 shows this clearest.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
26/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
129/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • All the colors of a sunrise

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/rep_movsd
    You need to write a blog about this particular technique
  • u/taupelink
    i'd like to, but it would take time (i'm a super slow writer) and it's honestly not a priority at the moment. I can at least say this: Part of how I get four vertical bands is having Y range from less than -1 to greater than 1 (in this case, -2 to 2). Multiplying or dividing by Y then has four effects: stretch or compress, do or do not reverse sign
  • u/rep_movsd
    A one page breakdown would be nice, or perhaps I'll write one
  • u/taupelink
    ah ok...like a line-by-line explanation? that's doable...i'll write something up next weekend!

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Sailing boat at sunset #waitforit (in about 7 seconds the sailboat will appear)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/danny@hille.dk
    This is a personal thing!!! Twister2d is one of my favorite old school effects, it's also one of the first things i tried to golf to fit into a dweet (and I failed miserably :-)) I have retried tried (and failed) a couple of times, but this is the first time i actually managed to get the damn thing to fit without compression. I had to scarifice colors to maintin an interesting animation. Perhaps I'll get it next time :-) #twister #twister2d
  • u/New_Core
    it look great...
  • u/DataMeta
    beautiful #grayscale

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • uncompressed tunnel remix
  • u/tomxor
    Interesting an-anisitropic event horizon in the middle :P
  • u/danny@hille.dk
    :P I couldn't fit the code to darken by depth...
  • u/danny@hille.dk
    heres another interesting rendition c.width=w=127;for(i=1e4;i--;x.fillRect(m,i/w|0,o=((w/(Y*Y+X*X)**.5+t*w&w^w*a+w-t/5*w&w))/w,.5/o))a=Math.atan2(X=-.5+(m=i%w)/w,Y=-i/-9e3)
  • u/danny@hille.dk
    #tunnel

Please log in (or register) to comment.


function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

Loading...
Next page