dwitter.net | robbyg (49846)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/robbyg
    120 chars for more room to play: r=Math.random;with(x)fillStyle=hsl(${r()*360},90%,77%,filter='blur(1px',fillRect(r()*2e3,r()*1e3,1,1),drawImage(c,0,0)
  • u/micahcowan
    (Fixed formatting) r=Math.random;with(x)fillStyle=`hsl(${r()*360},90%,77%`,filter='blur(1px',fillRect(r()*2e3,r()*1e3,1,1),drawImage(c,0,0)
  • u/elochimsiemasz
    Duuude

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Xen

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  • Color-Test

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  • Managed to create a flat sea. Had to trade off the nice distance fog effect.

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  • Reality-Traverse

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  • Golfed my Langton's ant enough to fit in some scaling
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  • u/alien
    Hi there what is this part doing a=w*!x. ? :)
  • u/BalintCsala
    @alien I think that gets the image data at the current position and if it's red, makes the fillStyle black and vice-versa
  • u/nabbydude
    @alien @BalintCsala is right, x.blahblah is 0 if the pixel is black and 255 if its red, inverting it makes 0 into 1 and 255 into 0, and then we multiply by w because its a big number (>255) to make the color more visible
  • u/nabbydude
    @alien @BalintCsala is right, x.blahblah is 0 if the pixel is black and 255 if its red, inverting it makes 0 into 1 and 255 into 0, and then we multiply by w because its a big number (>255) to make the color more visible

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