dwitter.net | robbyg (49846)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Dwitter Things

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
Xen
remix of d/14691 by u/loktar

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • golfed a bit for loktar
  • u/loktar
    Nice! I figured it chould be done a lot better, pretty awesome to see what you did!
  • u/loktar
    Ah I definitely need to use that R shortcut! haha that saves a few characters.
  • u/Xen
    you in the dwitter discord chat? check the about section ;-) ^^ hit us up bro x
  • u/katkip
    nice shit
  • u/tactical_retard
    #poop

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
108/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Rubik's Cube Movement
  • Show more comments…
  • u/username
    http://www.madehow.com/images/hpm_0000_0007_…
  • u/pavel
    Still seems like this is a matter of perspective. You are chosing a perspective in which the core is always fixed, even though the motion I am describing specifically involves holding the two sides fixed and rotating the core... In my reference frame the core is rotating. So what if the core contains more parts than the side pieces when you take the cube apart?
  • u/13thptr
    that escalated quickly
  • u/donbright
    maybe they dont actually move like this... but they should!

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
79/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Gingerbreadman, golfed and clean code. I just added "/1.0001" to get some spirals. #gingerbreadman

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Variation of the Gingerbread Man #attractor. It is still posible to see the gingerbread in the middle of this image, with arms, legs and a small head. #art

Please log in (or register) to comment.


function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/katkip
    i don't understand this so awesome
  • u/rodrigo.siqueira
    Artfarnaa, it is possible to make super fast, see this pure JS fast implementation: https://csl.name/mandelbrot/ There are many tricks specifically created to calculate Mandelbrot Set (e.g. avoid calculations in a rectangle inside the main set because all pixels are white and calculations in this white area is slower than other parts), but no speed optimization were used here because of space constraints. Some tricks to make it faster: do not use time variable to do calculations (because it is max 60 fps), do not plot each pixel, but store them in an array and plot at once using c.putImageData(img)...
  • u/KilledByAPixel
    There is one way to make it very very fast. I just made a quick shader of it for you! https://www.shadertoy.com/view/wtjGz3
  • u/artfarnaa
    Thanks guys, great inspiration.

Please log in (or register) to comment.

Loading...
Next page