dwitter.net | rg (181)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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rg
remix of d/5172 by u/rg

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function u(t) {

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rg

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rg
remix of d/25177 by u/magna

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  • u/andrea270872
    nice effect... reminds me of a trasmission test for some monitor :)

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function u(t) {

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  • u/UEZ
    Thanks Danny, I meant not the code result but the gfx result.
  • u/UEZ
    Uncompressed: https://ibb.co/LJk8N0X
  • u/UEZ
    Compressed https://ibb.co/8BrLYL1
  • u/danny@hille.dk
    yep, as did I :-) in dwitter the variable 'code' is a reference to the source code of the dweet itself, your compressed source differs from the uncompressed. and as this dweet is s a quine (code taht write out its own source), the results differs

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rg
remix of d/24617 by u/ratdog507

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function u(t) {

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function u(t) {

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remix of d/23926 by u/rg

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  • waves

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