dwitter.net | rep_movsd (46906)

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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • flying among the #stars
  • u/cantelope
    #starfield #parallax
  • u/New_Core
    ...(the with(x) dont do anything here.. )
  • u/New_Core
    but I totaly understand.. I forget to remove stuff all the time.. ;) ..well done else
  • u/Qwitter
    U="🛸";c.style.filter=invert( with(x)for(c.width|=i=384;i--;x.font="99px A",fillText(U,p=540,p+S(7*t)*p/2))a=192/(i*3),x.fillRect(1920*(T(i)+a*t)%3e3,540+540*S(a*2e3),a*6<12?d=a*6:d=0,d)
  • u/DataMeta
    haha yes, I was mucking about with arcs to start :) thanks

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  • trees

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remix of d/16679 by u/DataMeta

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remix of d/21572 by u/tomxor

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  • u/aleamb
    amazing remix!!
  • u/danny@hille.dk
    Man you know your bit math! Impressive
  • u/UEZ
    I'm astonished how you transfer the idea/vision to code. Awesome... :-)

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remix of d/21547 by u/tomxor

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  • Lorenz attractor lines #lorenz

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  • illuminated sierpinski

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remix of d/21513 by u/erin

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  • golfed a character and added some better movement - also some help from danny@hille.dk
  • u/Qwitter
    Grand!
  • u/danny@hille.dk
    Cool! how about a texture on it? for(j=w=c.width|=N=60,x.fillRect(68,N,18,w);j--;x.fillRect(X+4*(X*Y/8e3)+90,Y+X/9*S(Y/N+X/N-7*t)+70,s=(X|Y)%256*.06,s))X=j%N*15,Y=j/N*15
  • u/erin
    love it
  • u/Qwitter
    (CO|OL)

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