dwitter.net | lionleaf (43037)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share fullscreen

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • [Falling Numbers 1.4] ADDITIONS: arcade style movements, proper score display (all though in the zero lane, the score still falls...), and a clearer objective (simply type what shows up on the screen that is falling).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • [Game: "Falling Numbers"] Prevent the falling numbers from reaching the bottom of the screen by pressing the number keys: 1-8, in the order that the numbers fall in of their lanes. Lanes are specified by the leftmost edge of the screen defined as one, and every other lane following is an incrementation of the previous .

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Managed to create a flat sea. Had to trade off the nice distance fog effect.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
Xen
remix of d/7687 by u/Agnes

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Shoutz 2 Agnes

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
75/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Reality-Traverse

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/8810 by u/fujimotos

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/8818 by u/L1Z1X

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/micahcowan
    Cool idea! You don't need to use getElementById, though - can save a lot of keystrokes just by using the canvas reference already stored in the variable c

Please log in (or register) to comment.

Loading...
Next page