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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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remix of d/23980 by u/primo

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}//
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  • u/pavel
    Also a pretty generic ray tracing 'engine.' Change f to trace other things.
  • u/pavel
    Style remix, no idea how the code I'm remixing works yet. It does not look to do ray tracing so its clearly better.
  • u/primo
    The original uses z + ∂/∂y z for saturation, which looks about right tilted at or near ~26.5°.
  • u/pavel
    for(c.width&=i=10368;i--;x.fillRect(i&127,i>>7,f(.7),1))f=n=>(z=5-i/3e3-3*n)>S(Math.hypot(i/64%2-1,i/5e3-n)*9-6*t)?f(n+.03):--z*.4 is a better one, no weird view prism.

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function u(t) {

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function u(t) {

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  • Treescape 🌲

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function u(t) {

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  • 🚀 S P A C E H U G G E R S 🪐

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function u(t) {

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  • Parallax Mountains ⛰️
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  • u/rodrigo.siqueira
    The first game where I saw this effect was in Moon Patrol, I liked it a lot, it was great and also had a great music. I think it would not be difficult to recreate Moon Patrol from this Dweet.
  • u/andrea270872
    moon patrol ate so many of my coins!! :D
  • u/tomxor
    Pretty sure I first saw the effect in StarRay (Atari ST), I think I enjoyed the music more than the gameplay, no coins though :P
  • u/vain
    Very cool and smooth paralax landscape

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function u(t) {

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  • Landscape Generator from Space Huggers, my JS13k game

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remix of d/23829 by u/pavel

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  • u/Xen
    love it!
  • u/magna
    Fun to watch! :)
  • u/tomxor
    @rodrigo I think I have The Dwitter Effect, or "Dwitter Syndrome" :D i'm not even joking
  • u/sigveseb
    Nice idea! As an added bonus, if you leave it running for a while you get a graph of the prng bias for free :)

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remix of d/23821 by u/pavel

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  • Mr Sierpiński, I don't feel so good

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  • Learn about Key Codes

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