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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/24264 by u/Jabo

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  • Faster and smaller remix

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function u(t) {

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function u(t) {

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  • Press F12 to view animation on console. #hack

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function u(t) {

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  • u/joeytwiddle
    I perceive movement inwards, but the code says the only movement is up and down! 🤯 Want proof? Try growing i slowly with i=t*3|0. Or try reversing the movement with t-i/3 instead of t+i/3.
  • u/joeytwiddle
    This is also a rare-ish example of inverted Moire, by which I mean the interference patterns which most stand out are white rather than black.
  • u/joeytwiddle
    The remix simplifies the effect, making it a little easier to see what's happening.

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remix of d/24073 by u/pavel

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  • fake lighting + fake embossing (it's all fake remix)

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  • Tiny Tree Lake 🌲 Golfed by pavel, gibson042, yonatan, tomxor, and me
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  • u/rep_movsd
    for(X=t&&X+r*25,i=h=6+2*C(t*5)<<6;--i;x.fillRect(...t?[X-r*i/8,600+(r*8&3?i-h:h-i),i/4,2]:[i*8,r*h,h,r]))r=1+S(i^X)
  • u/rep_movsd
    for(X=t&&X+r*25,i=h=6+2*C(t*5)<<6;--i;x.fillRect(...t?[X-r*i/8,600+(r*8&3?i-h:h-i),i/4,2]:[i*8,r*h,h,r]))r=1+S(i^X)
  • u/KilledByAPixel
    great attempt! not sure it is possible to get smaller without cutting something. in this case the X%4 part is necessary to make the trees varying heights
  • u/FireFly
    "boring" -1, distribute the ?: across args in the fillRect: x.fillRect(t?X-r*i/8:i*8,t?600+(r*8&3?i-h:h-i):r*600,t?i/4:h,t?2:r). Or more depending on what artistic tradeoffs you're okay with, e.g. just always setting height to r isn't terrible

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  • Rolling Hills
  • u/rep_movsd
    WIndows XP wallpaper
  • u/rep_movsd
    #landscape #nature
  • u/firegodjr
    Didn't realize when making it, but it turns into an earthquake after a bit. Especially if the framerate dips
  • u/firegodjr
    135: x.drawImage(c,0,u=u?0:9,1920,m=1071) for(i=99;i--;)x.fillStyle=R(u?0:i*4,u?99+i:m,u?0:m),x.fillRect((1+(u?C:T)(t+i/20))*960,u?m:0,99,9)

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  • Horizon

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